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KOSMOS · 2007
Pettersson und Findus Wie Findus zu Pettersson kam
Rating
0.0
/10
Votes
0
Weight
0.0
/5
Players
2–4
Time
15
min
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Description
Objective: be the first one gaining 6 cards in front of you - acting by turns/drawing simultaneously - 2 x 15 cards (with 6 different images)forming a circle upon the table, visible are only 15; in the centre of the circle 6 cards (numbered 0 - 5) are placed, too. Active player throws the die; the symbol shown on the die must be combined with a matching no. card (if 3 cards of with that kind of image are visible 00> take no. 3); the first successful player gets 1 card; wrong => an already achieved card must be dropped.
Categories
AnimalsChildren's GameDiceMemoryNovel-based
Mechanics
MemoryOpen Drafting