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Airfix · 1971
Don't Go Overboard
Rating
5.8
/10
Votes
4
Weight
1.0
/5
Players
2–4
Time
10
min
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Description
Be the first player to place all of his magnetized sailors on board the ship. Sailors being placed on the ship can either attract or repel each other. If your sailor attracts then he is on board, if he repels then it's man overboard.
Categories
Children's Game
Mechanics
Area MovementPick-up and DeliverPoint to Point MovementRoll / Spin and Move
Designers
René Soriano