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Lost Battalion Games · 2004

Panzer Miniatures Rules: A Tactical Game of Armored Combat

Rating
7.9 /10
Votes
32
Weight
3.3 /5
Players
2–6
Time
240 min

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Description

Tank-to-tank combat on a tactical level The Panzer® Miniature Rules is a modular game system designed for small unit actions using microarmor, 1/285th or 1/300th scale troops. For two or more players, it is a comprehensive and yet quick to-play set of full-color rules. Scale: The vehicle and towed-gun scale is 1:1 with infantry at squad, 1/2 squad and section level. No need to fill out weapon sheets as all the data is included on the full-color data cards. The streamlined chit-based command system moves the action along at a brisk pace, getting players quickly into the action. It has one of the most comprehensive and detailed armor modeling systems (while still very simple to play). Its all here, from unique hit locations, armor angles and penetration charts, air-to-ground, hand-to-hand combat, close assault, overwatch fire, command control, unit cohesion, morale, smoke, bogging, sighting, and troop quality…everything you will need to recreate World War II tactical ground combat. Components: 556 die-cut counters Miniature bases Artillery templates Hit location wheels Reference Cards Summary charts Four ten-sided dice German Army TO&E: Regimental Kampfgruppen for Panzer and Panzergrenadier units in 1943 Soviet Army TO&E: Tank and Motorized/Mechanized Brigades in 1943 Scenarios: Five historical scenarios Unit Data Cards: 64 full-color Expanded by: Panzer PaK 1: East Front Organizations (2004) Panzer PaK 2: Kursk Campaign Guide (2004) Panzer PaK 3: Normandy to Berlin (2005) Panzer PaK 4: Lend Lease Forces (2006) Panzer PaK 5: British Drive to the Rhine (2007) Panzer PaK 6: France 1940 (2008)

Categories
MiniaturesWargameWorld War II
Mechanics
Chit-Pull SystemDice RollingHexagon GridLine of SightMeasurement MovementModular BoardScenario / Mission / Campaign GameSimulation
Designers
James M. Day

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