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John Wiley & Sons · 1992

New Rules for Classic Games

Rating
7.5 /10
Votes
98
Weight
2.0 /5
Players
0
Time
20–300 min

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Description

This book offers a large number of variations on many classic board and card games, as well as listing some new games that can be played with components from those games. While it is comparable to Sid Sackson's well known gaming book (A Gamut of Games) in some respects, New Rules for Classic Games also explains how and why certain variations work. It also provides some guidelines on creating new variations for existing games, including tips on how to change the number of players or to handicap one side effectively. Because of this, New Rules for Classic Games is recommended for people interested in game design. Rules are given for the induction game of Eleusis, and several variations on Sid Sackson's classic party game Haggle are described. Variations are also provided for many classic board games, including: Monopoly Trivial Pursuit: Genus Edition Chinese Checkers Boggle Mastermind Hearts Scrabble Chess Checkers Backgammon Risk Pente Bridge Poker Go

Categories
Abstract StrategyAction / DexterityBookCard GameDeductionDiceNegotiationWord Game
Designers
R. Wayne Schmittberger

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