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Herder Spiele · 1989

Airport

Rating
2.6 /10
Votes
5
Weight
1.0 /5
Players
2–4
Time
60 min

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Description

Family game based on Frankfurt airport air traffic. There are 2 (3) variants to play: first: mix all (event=activity traffic) cards and flip them like memory - getting bonus points (energy chips) you must flip them in a matching (=increasing) sequence; player with most energy chips wins; learn more about an airport. Second (partly) cooperative: act as a flight controller; try to bring all of your 3 planes to their destinaton (full cycle - start/rise/turn/debark/back to the gate) using your energy chips. Best player ==> be the fastest one, but all players lose if there are still planes after all energy chips are used. The biggest challenge is not to block other players' movements, because each turn you must 'burn' an energy chip. third: it's a mix out of one and two: Gain energy chips (memory) first, divide and use theme to move/control your planes. There is also a solitary approach for the second variant (use as few chips as possible).

Categories
Aviation / FlightEducationalMemoryTransportation
Mechanics
Cooperative GameMemoryPoint to Point Movement
Designers
Ilse Dreher

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