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ABACUSSPIELE · 1998
The High Kings of Tara
Rating
6.3
/10
Votes
54
Weight
1.9
/5
Players
2–4
Time
30
min
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Description
Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4 player partnership is included with the rules of the game. Tara: Ireland's Royal Board Game is a revamped version of this game.
Categories
Abstract StrategyTerritory Building
Mechanics
Pattern BuildingPattern RecognitionTile Placement
Designers
Murray Heasman