Hail of Fire: WWII Company-Level Miniatures Warfare Rules
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Description
Hail of Fire is a company-level WWII miniatures game where authentic tactics produce historical results through fast, intuitive mechanics. Ten years in development. Continuously refined. Still free. Fog of war drives every decision. Real commanders didn't have perfect information. Neither will you. Secret order points, hidden deployments, variable movement, and delayed combat resolution recreate the friction of command. You'll use period tactics not because the rules require it, but because they work. Simple mechanics, not simple decisions. No charts, no phases, no record-keeping. Who acts first, where to commit, when to hold back. Every turn demands difficult tactical choices. All the depth of combined-arms warfare, resolved with a handful of dice in a couple of hours. Historical tactics emerge naturally. Leaders keep their men moving and fighting under fire. Armor needs infantry support. Fire suppresses, assaults kill. Teach the rules in 20 minutes. Fight like a WWII commander all afternoon. Shaped by years of convention play and feedback from players and game masters across the country. Hail of Fire has become a regular feature at HMGS conventions, with game masters earning more than a dozen awards, including a Best in Theme and a Best in Show honor in 2025. If you enjoy it, join the community on Discord. •••••••••••••••••••••••••••••••••••••••••••• Game Features: Designed for 15mm miniatures or smaller Infantry organized in teams, vehicles as individual models, platoons as units Requires a handful of D6s, one D10, and tokens for suppression and received fire 1v1 focused, scales to multiplayer, supports solo play Point-free force balancing for casual pick-up games Free web companion at arsenal.retroboomgames.com: force builder, Force Parity calculator, Break Point tracker —description from publisher Available from Wargames Vault.