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GAMES Magazine · 2007

Dipole

Rating
5.9 /10
Votes
49
Weight
2.6 /5
Players
2
Time
30 min

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Description

Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be made forward or diagonally forward. Capturing moves can be made in any of eight directions. A stack can capture only equal size or smaller stacks. To win, all of your opponent's checkers must be removed from the board. Draws cannot occur in Dipole.

Categories
Abstract Strategy
Mechanics
Grid MovementSquare Grid
Designers
Mark Steere

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