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The Avalon Hill Game Co · 1996

Air Baron

Rating
6.4 /10
Votes
793
Weight
2.5 /5
Players
2–6
Time
120 min

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Description

Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.

Categories
Aviation / FlightEconomicTerritory Building
Mechanics
Area Majority / InfluenceChit-Pull SystemDice Rolling
Designers
Evan Davis (I)

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